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Interactive Gaming Experience

 

Pong Wars

 

 

 Project type  School project at Delft Univrsity of Technology in 2012.

 Supervisory team  Ing. Aadjan van der Helm and Wei Liu from Univerisyt of Technology.

 Co-designer  Alexandre van Bergen, Danielle CeulemansJesse Timmermans, and Saskia Klok from Delft University of Technology.

 Keywords  acceleration meter, motion sensors, infrared sensor, Arduino, Pong game, interactive prototype, Max

In my second semester in DFI, there was a fun course called Integrated Technology Design. DFI students teamed up and conduct the design project including sketching, desinging, programming, prototyping, blogging and video-editing. The design brief was utilizing various sensors to build an tangible Pong game. That means, instead of adjusting knob like we played the 1972 arcade Pong game from Atari, we re-designed it as a 'touchable,' 'interactive' and 'responsive' Pong game! 

 

 

Our the Pong game is equipped with steering wheels (navigating), shooting cannons (attacking), jumping boards (defending) and rewinding keys (reparing) to create a battle backgroud between two teams. Players are no more passively catching the balls with the white bars, but attacking, eluding and restoring! Our new Pong game, Pong Wars, is more interactive and exciting for players!

About this project
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How to play
Sensors testing
Discuss
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Brainstorm
Cardboard prototype
Pong game testing
Light sensor
Touch sensor
Joystick
Infrared sensor
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Prototyping & Testing
Workshop
Sensor
Drill
Hardship
Spring
Sanding
Prototypes
Paint
Test
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Exhibition
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Ready
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