In my second semester in DFI, there was a fun course called Integrated Technology Design. DFI students teamed up and conduct the design project including sketching, desinging, programming, prototyping, blogging and video-editing. The design brief was utilizing various sensors to build an tangible Pong game. That means, instead of adjusting knob like we played the 1972 arcade Pong game from Atari, we re-designed it as a 'touchable,' 'interactive' and 'responsive' Pong game!
Our the Pong game is equipped with steering wheels (navigating), shooting cannons (attacking), jumping boards (defending) and rewinding keys (reparing) to create a battle backgroud between two teams. Players are no more passively catching the balls with the white bars, but attacking, eluding and restoring! Our new Pong game, Pong Wars, is more interactive and exciting for players!